Actually, I think they did fix it, then decided it was OP, then completely changed it (reduced the count and it does not specifically target red/green for enemies 2 and 3), and it still does not work as they suppose since the damage and status go to the same enemies, thus Guardian shields block it
It came to our attention over the last few weeks, thanks to the community, that a bug was impacting the Adrenaline Rush (AR) of The Wanderer character.
The bug was as follows: Any opponent protected with Guardian Shield, that didn’t take damage from the Adrenaline Rush, would not have Attack and Defense debuffs applied.
After fixing this specific battle interaction with Guardian Shield, we conducted further testing internally and decided to reduce the number of targets affected by The Wanderer’s AR to a maximum of 3. Once debuffs were being applied correctly, we discovered that the effectiveness level of Wanderer exceeded the original balance intent. In order to preserve the AR’s damage, debuff strength, etc., we decided to reduce the amount of affected enemies to retain the intended balance.
We believe the benefits of the bug fix outweighs the change done to the number of targets affected by The Wanderer’s Rush, since the debuff will now be properly applied to enemies with Guardian Shield