Let me try to explain this in the best way possible.
With Scopely’s design structure, they’re eventually going to run out of toons to make, (Such as a Huge AP + Attack leader for every trait)
Because there is no actual balance to the game’s characters like most other games, some characters are just really good, some just are not good. And that’s a fundemental flaw with how Scopely has always ran their game.
Now, Scopely have made a genuinely good game here, everything in the base game is structured quite well for the most part (Town building, world stages, combat mechanics, etc.)
But the biggest problem with the game is character balancing, Scopely simply dropped way too many characters who did way too much at a time.
And there is your problem with this game, Scopely could very, very easily drag out the longevity of the game by simply releasing characters who are powerful situationally.
However, they did not do this. A prime example is 6 Star Zachary. A character who’s entitled a support character yet is an attacker in every sense of the word. He’s not a situational character, in fact. None of the good characters in this game are.
So what’s to do about this?
Scopely in their next big reset need to think about how they design their characters, they can be extremely powerful, but that power needs to be a situational one, we saw this type of character structure with early 6 stars, characters that were good at some things, while bad at others. There needs to be some type of balance there, you can’t have characters that do too much, because not only will you end up with a line up of absolutely worthless characters, you will also reach the end of the line for character sets much sooner. And that’s exactly what happened, Scopely made characters that simply did too much, and as such. Needed to make the power jump.
And that’s that. Hopefully this isn’t a slog read for you, but if you want a long story short:
On the next clean slate Scopely does, characters NEED to be structured to be situational.