Worldmap stage 24 (another suggestion)


#1

Here is Worldmap stage 24 for Story Mode.
Yes, an interquel! :smiley:

NAME: Alexandria.
Chapter’s name: Preparing for a trip.
Amount of levels: 8;

Characters: Jesus, Rick, Andrea, Garrett, Richard (optional), Brock (optional), Emma (optional), Mac (2* character).

Cutscene 1: The Arrival.

The group arrives at Alexandria and starts discussing the plans with Rick himself. During the conversation a group of walkers tries to break in through the gates.

LEVEL 1:

Amount of waves: 6.
Enemies: Walkers;
Enemy trait: All traits;
Ally: 4* :fast: Jesus.
Max amount of enemies per wave: 15;

Cutscene 2: Decisions.

As Garrett talks to Rick, he tells him that they need to do something with the Saviors. Rick mentions that Negan and his cronies have already killed two of his best friends: Abraham and Glenn. Garrett is shocked to hear about Abraham’s death. Rick tells that he doesn’t want war between two factions, but he will retaliate if the Saviors fire first. Suddenly, one of the inhabitants (Mac) notices more walkers coming towards the gates.

LEVEL 2:

Amount of waves: 6.
Enemies: Walkers;
Enemy trait: :alert: and :tough: ;
Ally: 2* :tough: Mac or 5* :tough: Richard (if he came with you).
Max amount of enemies per wave: 15;

Cutscene 3: The Herd.

Mac tells the Hero Player that more walkers are closing on them.

LEVEL 3:

Amount of waves: 6.
Enemies: Walkers;
Enemy trait: :alert: and :tough: ;
Ally: 2* :tough: Mac.
Max amount of enemies per wave: 15;

Cutscene 4: Choices and Consequences.

Rick suddenly notices that a group of survivors is fighting against the walkers. Jesus or Richard (if he came with you) suggests that you should help them as Alexandria needs more humans to recruit for the possible war while Garrett or Brock (if he came with you) suggests that you can never know a human by one hundred percent and that you should take care of them first. Rick tells the Hero Player to make a choice.

If player chooses to fight walkers:

Jesus will order to take the walkers on.

If player chooses to fight humans:

Garrett will order to attack humans.

LEVEL 4:

Amount of waves: 6.
Enemies: Humans (if player chose to kill the humans), Walkers (if player chose to save the humans);
Enemy trait: All traits ;
Ally: 2* :tough: Mac or 5* :tough: Richard (if he joined the Hero’s team) (if player chose to help the humans) OR 2* :strong: Garrett or 2* :tough: Brock (if he joined the Hero’s team) (if player chose to kill the humans)
Max amount of enemies per wave: 5 (if player chose to kill the humans) or 15 (if player chose to help the humans);

Cutscene 5: New problems.

If heroes killed the humans:

Jesus says that now they should take on the walkers. Mac call the Hero Player out of this action.

If heroes killed the walkers:

The rescued humans thank the player. Suddenly, one of them accidentally blurts out about Negan in a positive way. Garrett realises that the people they have rescued are Saviors. Suddenly, Mac holds Rick at the gunpoint with a shotgun, revealing that he was the Savior’s spy all along. He starts demanding that if Rick’s group doesn’t want war, it should put the weapons down and come to the Sanctuary to make a deal. Suddenly, the walkers attack again, prompting the others to combine their efforts.

LEVEL 5:

Amount of waves: 6.
Enemies: Walkers;
Enemy trait: All traits;
Ally: 2* :tough: Mac.
Max amount of enemies per wave: 16;

Cutscene 6: Now.

If the group was rescued:

In the middle of the shootout Mac is shot in the head by someone. That someone is revealed to be Andrea. She tells the Hero Player that she always suspected Mac to be a spy. She also notes that Mac was probably not going to keep the word anyways. The rest of the Saviors attack, forcing the others to fight back.

If the group was killed:

Another group arrives, revealing themselves to be the Saviors. Another battle ensues.

LEVEL 6:

Amount of waves: 6.
Enemies: Humans;
Enemy trait: All traits;
Ally: 5* :tough: Andrea.
Max amount of enemies per wave: 5;

Cutscene 7: Bloody mist:

Rick tells the Player that now they have to make a choice what to do.

If Mac is alive:

Mac says that there is a way to make a deal between the two factions.

If Mac is dead:

Jesus says that there is still a way to make a deal between the two factions.

Before the Hero Player is able to make a choice, more walkers are attracted by the noise.

LEVEL 7:

Amount of waves: 6.
Enemies: Walkers;
Enemy trait: All traits;
Ally: 5* :tough: Richard (if he came with you) or 5* :tough: Andrea.
Max amount of enemies per wave: 17;

Cutscene 7: More problems:

Andrea (or Emma if she joined you) is surrounded by the walkers after separating from the group. You rush to save her.

LEVEL 8:

Amount of waves: 6.
Enemies: Walkers;
Enemy trait: All traits;
Ally: 5* :tough: Richard (if he came with you) or 4* :fast: Jesus.
Max amount of enemies per wave: 17;

Cutscene 8: The decision

Now the Hero Player has to make the choice.

If the Hero Player chooses to fight the Saviors:

Rick supports him but tells that everyone deserves another chance. Even Saviors do, he adds. Jesus agrees.

If the Hero Player chooses to make a deal with the Saviors:

Rick supports him and tells that everyone deserves another chance. Jesus agrees.

Regardless of the opinion, Jesus says that he should stay in Alexandria as Rick tells that the group should travel to the Sanctuary and talk with its leader.

If Mac is alive:

Mac will stay as well.

The final picture shows us the group arriving at the Sanctuary’s gates.

Rewards:

3* Weapon: Mac’s shotgun. Has Tactical Shotgun model.
Stats: + 20% defence and +20% hp;

I am open for suggestions. :smiley:


#2

I like that you already took my suggestion and
used a character who’s already in the game.


#3

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