Why scopely don't build disarm resist mods?

mod

#1

We need disarm resist mods. Is a big difference to defend against teams who have disarm toon. So please fix this.


#3

Don’t think we need a disarm resist…


#4

This will probably come out in a future improvement/expansion to mods. Likely within 24 hours of Scopely making disarm available to ftp players.


#5

God no. What a bad idea.


#6

Why no? You like easy wins???


#7

I only own 1 disarm toon that I don’t even use and I still think it’s a bad idea


#8

So why bad idea? Everyone must have a choice


#9

Maybe they should make an ‘anti complain’ mod… You know you can use only 2 resist mods on a toon, right?


#10

Because disarm is a specialist skill. I don’t think there are any mods that disable specialist skills.


#11

P2p have a big advantage against f2p with this skill


#12

Not really. Carry good characters.


#13

Might I add, disarm is nothing compared to what they have been releasing recently.


#14

Lol… :slight_smile:


#15

you don’t want that lol, if a disarm resist mod came, an op toon would come out the next day that disarms all with an ar rush at 66


#16

Impair resist stops neutralizer


#17

Though it’s not exactly intended just for neutralize.


#18

So there is already a mod that stop specialist skill!


#19

But not one MEANT to stop a specific one. Disarm is only a specialist skill, impair is a specialist skill and ar/active skill.


#20

I always figured it’s because toons don’t get disarmed, weapons suffer the disarm effect and there are no mods for weapons.


#21

Yeah we need ages for build a red stun weapon and disarm make it useless