Weapon Locking Feature


#1

Could we get a weapon lock feature in the near future? It would be very similar to the already in place character lock.
I myself have a couple 1*/2* weapons that (although decreasing in value) have trait specials on them. I’d really hate to be auto selecting for disassembling and accidentally disassemble something I don’t want to.
The same scenario goes for 3*/4* weapons (I’m just usually more careful when selecting those.) It’s also useful when you’re going to reset/disassemble your 4* weapons.
These locked weapons would not even be shown when going to disassemble/reset so worrying about accidentally disassembling/resetting them wouldn’t be a problem.


Feature suggestion: Weapon lock
#2

its a very nice idea.


#3

Yeah I have been wondering about this as well.


#4

Similar to the Character Lock feature, the possibility to lock weapons would be great! There have been many times I almost disassembled upgrades weapons I didn’t mean to disassemble. The long press feature is great, but even despite the warnings it may go wrong as some of my friends have told me (drunk disassembly is a thing lol).

I hope the dev team could consider this feature, to prevent frustrations of accidental disassembly, and thus the loss of valuable weapons.


#5

I completely agree, as some people myself included, upgrade 1 and 2* weapons when low on tapes and kits. 1 and 2* weapons seem to have a greater success rate for special stats so alot have stuns, impairs, ect. When u long press tire irons, for example, it selects all of them upgraded ones included. I almost lost my 8% to all weapon that way, and happen to know several players who have actually done this. Weapons take a long time to craft and have low success rates, the same way toons are hard to aquire and take time and resources to level so a lock feature would be amazing!


#6

This was suggested so many times… can’t understand why we still can’t do it…

Few days ago the last time…


#7

this was suggested many times in the previous forums, id even made a thread about it too, but like my predecessors, was ignored. this is a very key requirement imo