I’m not going to speak poorly of Scopely. It’s been years of grinding and disappointment, but for once I can say there’s a glimmer of optimism on the horizon. And there’s an opportunity for Scopely to seize it and translate it to a better gaming experience.
(note still not happy about selective offers… But will shelve that to dive in a bit on what we’ve seen since transfers)
- Addition of transfers and leagues
Fantastic additions but I think there are some issues in the current state of the game. Current game mode seems to be flee strong factions and collect easier rewards I get it, it is not fun getting smashed for crap rewards, but it’s also not fun watching regions drained dry because of this fleeing which will be non stop because generally the player base wants to war. And since activity drives so much of a player’s & factions ability to score well in leagues, its worthwhile to address early to help make leagues a smashing success and just not another passive feature.
1a. Open competitive regions. That right, but how to entice factiins??? Simple, these competitive regions have an improved war structure. Top of top increased, mid range, equivalent or increased compared to today. What I’m saying is top 3, improved over other regions. Top 6 equivalent to other regions #1. Top 10, equivalent to other regions #3. Top 25, equivalent to normal regions top 6. We are talking about slugging it out for awesome placement rewards that don’t feel like your getting complete trash.
This could be coupled with a slight modifier to league scoring to further entice duking it out for personal and faction gains.
1b. Start closing regions with lowest activity. Make them transfer out only. Herd the player base together. Downside would be player frustration. This does need to be done at some point, but likely very gradually to prevent mass forum rage.
- Split wars
I’m indifferent here. The one thing I will say is that I do not want to see only split wars. I prefer the long wars, but I also like when things are mixed up. So why not default to long war format and occasionally throw in a short war weekend once a quarter. It’s about dynamic experience and right now I feel like the hardcore players are losing.
- 6v6 vs 8v8 war weekend… Arg
If you are trying to cater to low activity factions then do this by region and let it be known which regions are 6v6 design and which at 8v8. Players and factions could then choose the format they want and transfer accordingly. Give players the tools necessary to war the way they like. We know there is no winning, but come on.
For once, I’ve seen huge progress, and ones that were long needed. I know many of the legacy players see these changes in a positive light. Build on it and give players the tools, but also encourage players to compete rather than the current flee model. Transfers gives Scopely the tools to customize the players experience to their desired play style.
Let’s move from the flat model to a dynamic gaming experience catered to the players and limited only by that players competitiveness.
Like response give it your own tweak. What do my fellow gamers think.