There is a website called thinkgaming.com that keeps track of revenue of developers. It is only limited to letting you view revenue from iPhone for a current 30-day rolling average unless you pay for a subscription, but it gives you a good idea of player spending.
Several months ago, TWD:RTS was generating an average of $80k or more in daily revenue. In recent months, that average has dwindled to roughly $60k, with lows dipping to mid-40s.
Not only that, but daily revenue from all 4 of their active games are down. Their total daily revenue several months ago averaged above $300k, while recent months have shown an average in the very low $200’s, with a low of $177k.
I think this is very telling of how Scopely is doing as a company and you better believe they will be doing anything out of desperation to get that revenue back up. So just be weary and try to not to fall into any traps they set as far as enticing offers and whatnot. I’m almost positive that’s why they released ascended Jeremiah straight up for $100.