The Huge Custom Character Showoff - 5 STARS (Part 1)


#1

A bit late today, but here are finally the 5 Stars. Alert and Fast are as always 2 Characters, one of them will be ascenable. Strong has 3 characters this time with 1 Ascendable and Tougth 1.

ALERT

‘‘Prime’’
Persona: Citizen
Trait: Alert
Role: Tank
Rarity: Epic (5 Stars)* Ascendable
Leader Skill: Does not have one.
Adrenaline Rush: No Passpoint (This character get +160% defense for 4 turns, which lowers for -40% defense each turn for 4 turns) 56AP
Specialist Skill: Human Shield

Battaglia ‘‘Dr. Mekar Production #1’’
Persona: Citizen
Trait: Alert
Role: Generalist
Rarity: Epic (5 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: Case Complete (Deal 800% damage to one enemy. All teammates get +45 Crit for 2 turns. The next attack of this character will cause a Critical Hit) 56AP
Specialist Skill: Guardian

TOUGTH

Raymond Kane ‘‘Dr. Mekar Production #2’’
Persona: Leader
Trait: Tougth
Role: Damage
Rarity: Epic (5 Stars)
Leader Skill: Does not have one
Adrenaline Rush: Fear the Law (Deal 275% damage to one enemy and all adjacent to it. One enemy and all adjacent to it get -60% defense and -70% attack for 1 turn) 66AP
Specialist Skill: Command

STRONG

Jed Fairbridge ‘‘Dr. Mekar Production #2’’
Persona: Leader
Trait: Strong
Role: Damage
Rarity: Epic (5 Stars)* Ascendable
Leader Skill: Does not have one.
Adrenaline Rush: Extremly Evil (Deal 300% damage to one enemy and all adjacent to it. All teammates are elusive for 1 turn) 66AP
Specialist Skill: Indominable

Guy ‘‘Dr. Mekar Production #3’’
Persona: Rebel
Trait: Strong
Role: Medic
Rarity: Epic (5 Stars)
Leader Skill: All Melee teammates get +36 Crit.
Adrenaline Rush: Premier Support (All teammtes regain up 65% of their max HP and get healed from all sanctions.) 66AP
Specialist Skill: Does not have one.

Robin ‘‘Dr. Mekar Production #1’’
Persona: Peacekeeper
Trait: Strong
Role: Medic
Rarity: Epic (5 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: For the Nature (All teammates regain up 70% of their max HP and get healed from confuse, stun and impair. All Peacekeeper teammates get also +75% defense for 1 turn, but All Hunter teammates get -25% defense for 1 turn.) 75AP
Specialist Skill: Guardian

FAST

‘‘Granny’’
Persona: Rebel
Trait: Fast
Role: Support
Rarity: Epic (5 Stars)* Ascendable
Leader Skill: Does not have one.
Adrenaline Rush: Stay Where You Are (Deal 375% damage to one enemy. This enemy and up to 2 other are stuned for 2 turns) 56AP
Specialist Skill: Indominable

Fey ‘‘Dr. Mekar Production #1’’
Persona: Rebel
Trait: Fast
Role: Damage
Rarity: Epic (5 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: Gone Mad (Deals 400% Alert damage to up to 4 enemies. Every Peacekeeper, Citizen and Hunter gets impared for 1 turn. Every Soldier and Leader gets stuned for 1 turn.) 66AP
Specialist Skill: Decapiate

I’m looking forward to your feedback and @BOBULANCE Awesome analyse :wink:


#2

Prime: this is an interesting one. I’m not sure how well the rush would play in combat – id have to test it out. But I love the concept.

Battaglia: the design on this one is kind of strange. I like the rush, though I’m not sure the guaranteed critical is a necessary addition to it. The 45 crit already gives him a pretty good chance of doing so, and means that the 45 crit serves more purpose.

Raymond Kane: way way way way too overpowered. That rush breaks the game at the 5 star level, and would even demolish 6 star teams. Bring the debuff down to 1 turn and then at the very least his rush will make sense.

Jed fairbridge: remember, an all elusive for 1 turn is pretty much the same as impairing the enemy for 1 turn. Keeping that in mind, this rush is op. Removing the elusive entirely or dropping the damage by 100-125% would solve that.

Guy: the leader skill is fine and completely fits the Meta, but I also think you could make it all melee teammates and it would still be fine.the rush is a bit op. Compare him to Tripp, who has 56 ap and has the same rush but with only 50% healing. An extra 2 ap does not equate to 10% more health to everyone. I think you could just change his to healing 4 teammates but also bump it up to 65% healing.

Robin: I like him. Creative rush. I think the debuff yo hunters could be reduced to -30% or so though, since -50% means double damage.

Granny: this is a really powerful rush. Compare her to red Kenny. I’d knock the damage down to 300% but keep the stun, so she’d be a support or tank toon.

Fey: that’s a lot of damage. Compare to minigun viktor. I’d knock the damage down to 400% and call it good at that.


#3

Thanks again. I See what I can do :wink: