Territories… What a mess we have.
Across every region I’ve got accounts on its a very hot topic, and a source to much debate and drama.
What is really the problem?
Well, there are several problems, but there is a very easy fix to some of the issues.
Now, when dealing with the league system, which I must admit I am a fan of, the fact that you can attack more than you can defend/hold is a problem.
Well, what do I mean with this?
We have 10 energy to spend when we’re at our cap.
We can place up to 3 teams to defend and hold territories.
It takes on average 2 attacks to clear a team out of a territory.
Then when we go about farming league points, we end up with extra attacks and when used, territories may end up walkered.
Attacking a walkered area generates no league points, so where does that lead us?
Well, previously the amount of walkers was greatly reduced in any specific area, good, but that’s not really good enough, not even nearly.
I propose 2 things
1, add league points as reward for attacking walkered areas too.
2, reduce the territory energy to 6 rather than 10.
Point 1 is really obvious, but point 2, why would this be a good idea? Well, it would balance the fact you can only defend with 3 teams, and it takes on average 2 attacks to clear a def as already stated.
What sayeth the community and what sayeth @JB.Scopely ?