Territories full of walkers


#1

Well here’s an idea. When people pull teams from certain territories that team should be immediately exhausted. These jackasses thinks it’s funny letting the territories fill up with walkers.


#2

This is the bane of my existence!!!


#3

You get better gear clearing walkers than clearing opponents - just think of all the extra gear markers!


#4

Actually a good point, faction mate scored a lilith. Still pisses me off however!:rage:


#5

It is a pretty childish thing to do though. We have a system in our region of keeping the crit weapon craft territories at 3000hp so that when the timer expires it’s a quick grab for the next faction that needs it, but there are a couple factions that take great pleasure in grabbing them, then leaving them to walkers. A penalty for leaving a territory to walkers would be welcomed :slight_smile: