Territories full of walkers


Well here’s an idea. When people pull teams from certain territories that team should be immediately exhausted. These jackasses thinks it’s funny letting the territories fill up with walkers.


This is the bane of my existence!!!


You get better gear clearing walkers than clearing opponents - just think of all the extra gear markers!


Actually a good point, faction mate scored a lilith. Still pisses me off however!:rage:


It is a pretty childish thing to do though. We have a system in our region of keeping the crit weapon craft territories at 3000hp so that when the timer expires it’s a quick grab for the next faction that needs it, but there are a couple factions that take great pleasure in grabbing them, then leaving them to walkers. A penalty for leaving a territory to walkers would be welcomed :slight_smile: