Continuation of this thread.
Here’s a range team, pretty decent success rate.
Build a F2P team that can win in under 10 turns.
Erika 30 Def huge ap atk stun def
Gov 35 atk huge ap atk stun def
Siddiq 30 atk very large ap atk impair def
Magna 30 hp very large ap atk impair def
Hershel 40 crit very large ap atk stun def
Magna buys an extra turn for Erika gov or hersh to be commanded turn 2. Any off them cause a headache, I’d prefer governor or Hersh to pop over Erika. She’s better off going naturally turn 3 should Magna have been taken down which doesn’t take alot as she isn’t maxed and needs a better weapon.