Some war ideas I thought I would bounce off the community.
Most ideas are based around the thought that no 2 wars are ever the same.
towers should be randomized every war
an ambush tower - when this tower is captured there is a medium chance when defending you could ambush during the raid
hp tower - added hp when attacking and or defending
hp tower v2 - when this tower is aquired for x(mins) 10% of your total tank health will be replenished
score tower - while this tower is aquired score 2 times the amount of personal points or war points
minus def or attack tower - while this tower is aquried the opposing team will have a -25% to attack or def
During the scouting screen the player would be told what the effects where for this war (again random) also have the effects shown in the tower screen
1 - no change
2- a heavy dence fog ( range characters now have a medium chance to miss during raids)
3- sniper alley ( melee characrers now have a medium chance to miss during raids)
4- virus increase ( for this one 6 star dog tags need to be increased)( the zombie virus has become stronger causing a dog tag cap)
Now we all do it but why not just treat a tower like a territory if there is no team in the tower just have it overrun by walkers again. Just like in territoires.
So have effects and random towers each war would be different, not just grab this one tower and kill