I think scopely needs to be debuffing certain toons and buffing others. 5 star Aaron? Buff. 4 star tony? Buff. 6 star beta? Buff. Priya? Nerf. Konrad? Nerf. 6 star war paint shiva? Nerf. But the thing is, if you buff every toon to be as strong as priya or shiva are relative to their star ranking, battles will go back to lasting 2 turns like they did before 6 stars came along. The game becomes too easy but also very frustrating because it’s a stun/taunt/confuse/damage negation fest. But if you nerf any toon to try and even the playing field, the player base will lose their minds, as this fan base in particular is pretty fragile. And you can’t meet I the middle and make them all average because the player base would still flip their shit at the slightest of nerfs. Scopely’s best hope for balancing the game is to make more legacy toons ascendable to give some more combat options.
Personally, if I were running the game, here’s how I would go about it: when you play a digital online game, it comes with the expectation that it will be patched and tweaked as it goes on. Every other online game I know of does this-- so I’m not sure why the rts fan base in particular is so strongly opposed to tweaks. But honestly, the longevity of the game relies on a balance that also makes money. So yes, I’d tweak toons, nerf some, buff some, but I’d also field them in the beta region and on the forums before release in order to get community feedback for tweaking. The community knows what they want, and the developer ought to know how to give that to them without unbalancing the entire game.