Yes , at first it looks like the Gov works just fine cause you can’t see your yellow gov in def against other teams .
However the gove cause one action each two turns if you have a command toon in your defense team . Wish I can’t afford.
When gov rush he get 100% ap , the command gave him an extra action to rush again . And this is the problem.
The second gov rush doesn’t have any effect. And of course he wouldn’t take action next turn .
Actually there are many different ways to solve this problem. I can say one is that the gov doesn’t get the 100% immediately but in the start of his next turn .
I know this may cause another problem with toon who gives bonus ap . Cause you don’t want a toon who will get 100% to get bonus ap from other toon . So I suggest this modification to gov Ar
Rush 76 ap
One enemy and all enemies adjacent to it get 30% slow for one turn . This character gets impair for 1 turn and 100% ap at the beginning of their next turn .