Another 2 weeks pass, another S Class is released even with the recent post regarding the player councils issues with the S Class release rate it does not seem to have slowed down at all.
With no real access to S Class characters short term the majority will suffer due to this massive balance gap. Right now the introduction of S Class characters is directly mirroring that of Generation 2 6* character release, arguably the worst point in TWD RTS history for balance and enjoyment.
How to fix S Class balance issues
In the video I also talk about something I have mentioned on my stream a few times regarding S Class acquisition and that I think collectables should be used to tier up S Class characters not get them in the first place - if the characters themselves were a lot more accessible initially (think Christa and James, but Whales can tier them up quickly) the games balance would be much healthier - and would relate to pretty much any other shard based drop game out there… which is what RTS is trying to replicate with S Class.
Should all S Class be F2P with Collectables needing to be used to tier them up?