Thats the difference since infection forces you to heal up 100% (or was it 200%)
While trauma is cleanse damage (Basically you get damaged for getting cleansed)
A big ass con for trauma is. Your negative penalties may not a cleanser on the enemy team. Meaning raulito can give eric heal reduction and cleanse it. Kapoor can maim a pete, Angel can give him trauma than pete will recover maim and end up killing himself.
Meaning if you have a negative or a damage over time affect. You better scan the enemy team and hope they have a recover (insert negative penalty here) or the trauma toon is useless.
So fair Kapoor AR > Angel AR > Enemy pete recover > trauma damage. Is good
Raulito AR > Eric’s active skill > Trauma damage.
So far there’s no recover exhaust, trauma, or infection.
Trauma be a bit more op if it was like this. Recovering a penalty and using active heal activates it. Meaning trauma would of basically locked you in a life or death if you used heal or recover.
But no trauma only kicks in if you got confuse. Then you cleanse it. Then damage. (I haven’t tested if trauma kicks in if the penalty naturally goes away)