Another critique i think we “most” would like to see restructured is the rank rewards … more specifically 100-11 rank.
Now i understand the reason for this is that if youre in the top 10 bracket you will fight (Thus coin/play more) and for most part this is true …
But the reality is for those 1-6 players who normally duke it out there are about 80 other players not even trying and staying in the 100 rank … which further angers the players who push hard to end up getting the same reward as say someone using free energy
I’m only adding this in as a form of updating your reward structure for the better. I can attain top 10 easily, i can also fight out for top 3 being 1st a few times over so it isnt directly benefiting me.
Who it benefits is the players who may have prior engagements for lets say 8 hours in work time so they wont even bother in a solo event for this very reason
To sum it up better, the rewards should stand like so:
3rd Place (podium rights should still have their own justified reward)
11th-25th or even 50th
and so on
im not saying keep the rewards rank as they are and drop lower but with the ever increasing amount of level ups and the need for milestones, you are losing too many players and activities due to their being no respite to farm for survivors or time to train them for level ups every 2 days.
We want to keep our players, our factions and our regions happy enough to remain playing