I thought of some ideas to make raids more interesting
- When we enter raid, the opponent attacks first.
- Statuses/debuffs cannot be applied until each player has taken their first turn.
- This bring me back to 1. If 1 is implemented, then we basically are raiding ourselves because we are not primarily focused on winning but focused on not having our team die.
- Option to leave atk team for faction/everyone else to practice their defense.