Lately I’ve been feeling that I’m not making any progress at all in this game, and I see many people feeling similarly. Lategame is always going to slow down in any game, but the problem is that I’m not seeing what progress there could even be.
Obivously, the top attraction in the game is different toons. To upgrade those toons, you need gear, liliths/adens, medals and mods. Gear is farmable (URG, Elite and lower, with some restrictions) or in the league store. The rest is available as event rewards. For a long time, this basic loop - get more toons, get the stuff to upgrade them, so you can get more toons, repeat - worked really well. I don’t think it does anymore.
Since the start of this year, the amount of toons you can get has greatly decreased (particularly through the change in solo levelup tournaments rewards, and elsewhere). This makes this loop partially pointless - if you have nothing to upgrade, why bother going hard in an event for things you don’t need and resources to help you in another event, where you can win things you don’t need and resouces to help in another event, where you can (and so on). Why bother?
But the problem goes deeper - even when you do have toons to ascend, level, or improve in the ways above, in most cases, it is pointless to do so, because you’re probably not going to use them. Daily SR is finished at 400, and the pvp meta has very particular restrictions. I’m not going to complain about shields and revives being unbeatable - they’re not, even is you don’t have the current crop of chase attack toons - but every team that is remotely viable has to beat them now, across all levels of play. This allows for more or less three kinds of attack teams - ultra speed, decap, and heavy control. So lots of toons are useless - you max them and then don’t use them.
If you have lots of toons, you can build different teams to beat particular opponents more quickly or more consistently, and therefore get some value out of them. But I have become disillusioned by this - it fails more often than not. And much of the reason for this is mods, in particular resist mods. Gold or high silver stun/impair resists are obligatory on most teams, and quite hard to get - I’ve had better success taking my main team against their weak traits than a team with trait advantage - at least my main team has a decent chance to attack or rush.
So the main purpose of getting and maxing characters seems to be just to have them - and the game, with its roster limits and cumbersome interface for selecting characters makes this as unpleasant as it can.
At this point, I’m not even sure what good rewards might even look like - unless there is a huge shakeup of the whole game, or some new mode that makes all this toon leveling and improving meaningful.