The current breakdown of premier recruits can be categorized as such:
There are several value disparities inherent to these categories, the most obvious of which is that ascendable>>>non-ascendable. The point I’d like to raise is that if someone is spending coins during an ascendable 5* premier recruit event, they have chances at pulling the 6* version, while if they’re pulling during a non-ascendable event, the best outcome is getting the recruit being advertised.
The problem here is that in one instance, I have the chance at pulling what amounts to 8 Benedicts and an ascendable 5*, plus all the food and gear it would’ve taken to max the 5* version, while in the other instance, my best outcome is a t1 lvl1 5* which is not even ascendable.
This disparity is irreconcilable, at least in my opinion, and will guarantee I never spend anything during a non-ascendable recruit event.
I would like to propose a few ideas to incentivize the non-ascendable recruit wheels, when they occur.
- 5x chances at getting the advertised character.
- Guaranteed char on advert after 1 big pack
- Crate with 1 maxed version and 1 version at t1 lvl1
- Crate with the char on advert and chances at up to x Benedicts.
- Some combination of 1-4.
- Other, similar, ideas.
If there’s always a chance at pulling 6*, then my argument is not quite as strong, but the disparity still exists, and should be acknowledged and rectified.
Thanks for reading, and have a nice day.