One of the things I’m very surprised at, for a game like this that has such an enormous community and profit potential, is the lack of player-value.
Good toons -should- be expensive. That’s normal and expected.
Craftable weapon parts in the shop should be about 1/20th the price they are now. I can’t imagine anyone is buying sandpaper unless a grossly misinformed player.
Cans and the like shouldn’t be an expensive commodity. They allow players to -keep- playing your game. War cans, to some degree, I can understand having a premium on, but just about every other one should be available in packages that -add- to the player experience.
Grenades, first aid kits, battle items in general should -never- be included in bags to raise the cost. These items have no appeal to players outside very new ones. I could totally understand a “newbie bag” for a low coin price with x20 deluxe replenish and smelling salts and the like, but any player who’s been involved a short time likely has dozens, if not hundreds of these items.
The survival road offer for 7.99, with six cans and 5x of each trait revive, is a solid offer.
The 9.99 offer with 700 gold -plus- a Benedict, that was a solid offer.
But for some reason all offers since have been so dramatically inflated I cannot fathom player engagement outside of heavy, heavy whales.
Reasonable offers on a digitable product will grossly increase player engagement. I would certainly spend a great deal more if I saw I’d get value for my money. But for every offer lately I cannot see any kind of worthwhile return for my investment.