Onslaught failure and why


#1

TL;DR

My opinion of Onslaught is it’s boring. It’s basically click on player and raid. The only thing it’s good for is trophies. Now, for a new faction event this is probably the laziest thing you could have come up with. Granted, there could be limitations due to platform Scopely uses (no real clue on this stuff, but other games have made faction/guild based events far better).

So why am i disappointed? Well for one I was hoping for something that involved strategy. Like lets say we have a road map of sorts. Something where we have to clear the opponents teams in the map and the 1st one who kills all teams win (or the one who kills the most teams). Possibly with points on the map where buffs can be obtained.

Just my 2cents


#2

2 posts were merged into an existing topic: Onslaught … honest review


#3