I need someone from scopley to answer this. Why is the percentages so skewed in offers, bags and wheels? With the random number generator “suposedly” making it almost unlikely anyway to get the prize we are after, why drop percentages to less than 1%?
Example is the pathway offer for a chance at a crossbone or a lilith. Why make the percentage to get a crossbone 0.5% and a lilith 99.5%? Wouldn’t most still get lilith percentage wise if it was a 10% vs 90%??
It shouldn’t even be called a pathway offer. Just rename it to a lilith offer with an unlikely chance to get something other than!