New Faction Assaults PART SIX


#1

TELLTALE SEASON 2 FACTION ASSAULT

WILLIAM CARVER (faction assault)
Ascended
Rarity: 6 stars
Tiers: 4
Trait: alert
Personality: legendary
Role: damage
Weapon: default pistol
Damage: 1915
Defense: 1320
Health: 1665
Leader skill: all alert teammates receive +40% attack and +36 crit
Rush: make an example: deal 250% damage to an enemy and all adjacent enemies, and inflict 400 maim damage to the targeted enemy.
Rush Progression:
1: initial unlock
2: -2 ap
3: +50% damage
4: -2 ap
5: -2 ap
6: +increase splash from 4 enemies to all adjacent
7: -2ap
8: -2ap
9: -2ap
10: +200 maim damage to targeted enemy
AP requirement: 75
Active ability: impair
Initial cooldown: 2 turns
Cooldown: 3 turns
Number of uses: 4
Effect: impair one enemy for 2 turns.

WILLIAM CARVER (faction assault)
ascendable
Rarity: 5 stars
Tiers: 4
Trait: alert
Personality: leader
Role: damage
Cost: normal
Weapon: default pistol
Damage: 970
Defense: 810
Health: 1020
Leader skill: all alert teammates receive +24 crit and +30% attack
Rush: put them in line: deal 400% damage to up to 4 enemies
AP requirement: 56

TROY (faction assault)
Rarity: 5 stars
Tiers: 4
Trait: tough
Personality: Rebel
Role: tank
Weapon: default rifle
Damage: 925
Defense: 700
Health: 1175
Rush: cruel berrating: deal 225% damage to up to 2 enemies, and inflict 75 maim damage and taunt for 1 turn. Self receives +70 crit for 2 turns.
AP requirement: 44
Specialist: guardian

BONNIE (faction assault)
Rarity: 5 stars
Tiers: 4
Trait: fast
Personality: peacekeeper
Role: medic
Weapon: default machete
Damage: 770
Defense: 800
Health: 1230
Rush: doing the right thing: self and one other teammate are healed +30% health, and recover from all penalties. That teammate also receives +50% ap. Self is impaired for 2 turns.
AP requirement: 66
Specialist: outlast

TAVIA (faction assault)
Rarity: 4 stars
Tiers: 4
Trait: strong
Personality: leader
Role: support
Weapon: default bat
Damage: 740
Defense: 735
Health: 1190
Tactical skill: gatherer: medium chance to find survivor crate from world map stages
Rush: steal the advantage: all teammates recover from offensive and defensive penalties, and receive +30% attack and +30% defense for 2 turns. Remove offensive and defensive bonuses from all enemies, and inflict -30% attack and -30% defense for 2 turns.
AP requirement: 58


New Faction Assaults PART SEVEN