New Faction Assaults PART ONE


#1

The idea of new faction assaults has been drifting around today, so I figured it’s the perfect time to start my new 7-part daily short series, New Faction Assaults! Faction assault is an extremely complex system, so to keep things simple, we’ll just be naming off the toons that both would show up as bosses and would be sold in the depot, which always includes 1 4 star, 2 non ascendable 5 stars, and 1 ascendable 5 star. On our first installment, we’re going to take a look at a criminally underappreciated group of villains, the hunters! If you like the series and would like to see more, please let me know, and I’ll get right to work on extending the series!

THE HUNTERS FACTION ASSAULT

Big boss: the hunters group

CHRIS (faction assault)
Ascended
Rarity: 6 stars
Tiers: 4
Trait: strong
Personality: legendary
Role: medic
Weapon: default axe
Damage: 1820
Defense: 1350
Health: 1730
Leader skill: all melee teammates receive +40% health and a huge bonus to ap when attacking
Rush: a man’s gotta eat: deal 250% damage to a single enemy, and inflict 350 burn damage per turn for 2 turns. All teammates are healed +75% health.
Rush Progression:
1: initial unlock
2: -2 ap
3: +1 turn of burn damage
4: -2 ap
5: -2 ap
6: +25% healing
7: -2ap
8: -2ap
9: -2ap
10: +2 teammates are healed
AP requirement: 88
Active ability: heal
Initial cooldown: 2 turns
Cooldown: 2 turns
Number of uses: 4
Effect: 1 teammate is healed +50% health.

CHRIS (faction assault)
Ascendable
Rarity: 5 stars
Tiers: 4
Trait: strong
Personality: leader
Role: medic
Weapon: default axe
Damage: 885
Defense: 800
Health: 1115
Rush: at the end of the day: deal 300% damage to a single enemy, and inflict 30 burn damage per turn for 6 turns. All teammates are healed +70% health.
AP requirement: 58
Specialist: life steal

THERESA (faction assault)
Rarity: 5 stars
Tiers: 4
Trait: fast
Personality: citizen
Role: tank
Weapon: default machete
Damage: 650
Defense: 945
Health: 1205
Leader skill: large bonus to item drop rates.
Rush: cut and chew: inflict 300 maim damage to up to 2 enemies. Self receives +25% defense and is healed +65% health per turn for 3 turns.
AP requirement: 46

GREG (faction assault)
Rarity: 5 stars
Tiers: 4
Trait: tough
Personality: hunter
Role: damage
Weapon: default rifle
Damage: 850
Defense: 790
Health: 1160
Leader skill: all ranged teammates receive +30% attack. All teammates receive +30% defense against ranged enemies.
Rush: the hunter’s shot: deal 500% damage to a line of enemies, and inflict -25 ap. Up to 2 teammates are elusive for 1 turn.
AP requirement: 66

ALBERT (faction assault)
Rarity: 4 stars
Tiers: 4
Trait: alert
Personality: hunter
Role: support
Weapon: default pistol
Damage: 795
Defense: 710
Health: 1160
Rush: shot from the tree line: deal 200% damage to a single enemy and inflict confusion to that enemy and 1 other enemy for 1 turn. Self and up to 2 teammates are elusive for 2 turns.
AP requirement: 75
Specialist: lightning reflexes


New Faction Assaults PART TWO
New Themes for Faction Assault
New Faction Assaults PART FIVE
New Faction Assaults PART SEVEN
New Faction Assaults PART THREE
New Faction Assaults PART FOUR
New Faction Assaults PART SIX
#2

BOI


#3

Damn these are nice ideas. I like it dude :slight_smile:


#5

I would say same thing than Painandgain you’re wasting your time bud. Scop will do changes their way and won’t bother reading this.


#6

Possibly. I enjoy brainstorming nevertheless though, and hope the readers on here enjoy it too.