New 6* - Out of 4* Surviors

Hi,
there’s a thing which kinda annoys me since a eternity, even before
6* were out, which is the amount of new characters from nowhere.
I have nothing against the fact, creating new characters, but there
so many forgotten who got one character and that’s it. So I will list
up my Ideas for the forgotten once in a 5* version and a 6* version.
If you have suggestions let me know. The only RULE is that the
character hasen’t got a 5* version yet.

PT.1: Leaders

Benji
Persona: Leader
Trait: Strong
Role: Medic
Rarity: Epic (5 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: Praticed Support (All teammates regain up 40% of their max HP. Revive one teammate with
30% of their max HP) 45AP
Specialist Skill: Outlast

BECOMES

Benji "Road to Survival 1"
Persona: Legend
Trait: Strong
Role: Medic
Rarity: Legendary (6 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: Master Medic (All teammates regain up 45% of their max HP and get healed from all sanctions. Revive 2 teammates with 25% HP and 10% Bonus Health) 85AP
Rush Progression:
Lvl1: Initial Unlock
Lvl2: -2AP
Lvl3: +10 HP Heal
Lvl4: -2AP
Lvl5: +5 HP Heal
Lvl6: -2AP
Lvl7: -2AP
Lvl8: +1 teammate Revive
Lvl9: -2AP
Lvl10: +10 Bonus Health, After Revive
Specialist Skill: Outlast


Oliver "Road to Survival, Edition #1"
Persona: Leader
Trait: Tougth
Role: Damage
Rarity: Epic (5 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: Attack At Evening (Deal 550% damage to one enemy. This enemies and all enemies adjacent gets impared for 2 turns) 56AP
Specialist Skill: Execution

BECOMES

Oliver "Road to Survival 2*
Persona: Legend
Trait: Tougth
Role: Damage
Rarity: Legendary (6 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: Attack At Rainfall (Deal 475% damage to one enemy. This enemy and all adjacent to it gets
confused for 2 turns. This character gets 25% Bonus HP) 85AP
Rush Progression:
Lvl1: Initial Unlock
Lvl2: -2AP
Lvl3: +100% damage
Lvl4: -2AP
Lvl5: +1 turn confuse
Lvl6: -2AP
Lvl7: -2AP
Lvl8: +75% damage
Lvl9: -2AP
Lvl10: +10% bonus health.
Specialist Skill: Execution


Kelly "Road to Survival 1"
Persona: Leader
Trait: Fast
Role: Damage
Rarity: Epic (5 Stars)
Leader Skill: All Fast teammates get +24 Crit. You get a medium bonus to a item drop chance.
Adrenaline Rush: Bloody Strike (Deal 300% damage to one enemy and all enemies adjacent. All teammates get +30 Crit for 2 turns) 45AP
Specialist Skill: Does not have one.

BECOMES

Kelly "Road to Survival 2"
Persona: Legend
Trait: Fast
Role: Damage
Rarity: Legendary (6 Stars)
Leader Skill: All Melee teammates get +45 Crit. All teammates get a huge Bonus to AP when attacking and taking damage.
Adrenaline Rush: Bloody Execution (Deal 275% damage to one enemy and all adjacent to it. All teammates get +60 Crit for 4 turns. This character regains up 50% of their max HP) 76AP
Rush Progression:
Lvl1: Initial Unlock
Lvl2: -2AP
Lvl3: +1 turn Crit
Lvl4: -2AP
Lvl5: +30 Crit
Lvl6: -2AP
Lvl7: -2AP
Lvl8: +50% damage
Lvl9: -2AP
Lvl10: +25% HP
Specialist Skill: Does not have one.


PT.2 Rebels

Rod
Persona: Rebel
Trait: Strong
Role: Generalist
Rarity: Epic (5 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: Shovel Some Graves (Deal 400% damage to up 3 enemies. All teammates regain up 40% of their max HP. They also get +20 Crit for 3 turns)
Specialist Skill: Tenacity

BECOMES

Rod "Road to Survival 1"
Persona: Legend
Trait: Strong
Role: Generalist
Rarity: Legendary (6 Stars)
Leader Skill: Does not have one.
Adrenaline Rush: Unwilling Funeral (Deal 300% damage to up to 4 enemies. 2 enemies get impared for 2 turns. All teammates regain up 45% of their max HP. There also get +40 Crit for 3 turns) 85AP
Rush Progression:
Lvl1: Initial Unlock
Lvl2: -2AP
Lvl3: +1 turn Crit
Lvl4: -2AP
Lvl5: +1 enemy impair
Lvl6: -2AP
Lvl7: -2AP
Lvl8: +15% HP
Lvl9: -2AP
Lvl10: +10 Crit
Specialist Skill: Hold the Line


Tye "Road to Survival 1"
Persona: Soldier
Role: Support
Trait: Alert
Rarity: Epic (5 Stars)
Leader Skill: All fast teammates get +45% HP.
Adrenaline Rush: Focused Protection (All teammates regain up 40% of their max HP. Ther also get +60 defense and +70 attack for 1 turn) 44AP
Specialist Skill: Does not have one.

BECOMES

Tye "Road to Survival 2"
Persona: Legend
Trait: Alert
Role: Support
Rarity: Legendary (6 Stars)
Leader Skill: All Melee teammates get +40 HP and +40 Defense.
Adrenaline Rush: Focus and Defend (All teammates get regain up 60% of their HP. There also get 80% defense and 100% attack for 2 turns) 76AP
Rush Progression:
Lvl1: Initial Unlock
Lvl2: -2AP
Lvl3: +1 turn defense and attack
Lvl4: -2AP
Lvl5: +40% attack
Lvl6: -2AP
Lvl7: +40% defense
Lvl8: -2AP
Lvl9: -2AP
Lvl10: +15 HP
Specialist Skill: Does not have one.


I will add more later

2 Likes

too op man, jeez.

Wow, game over haha, a turn two command rush that takes out a whole team.

3 Likes

Which one? :wink:

It’s a Execution, not a Command. But Yeah, maybe it’s too Strong :grin:

The toon would be able to rush turn two, if commanded.

Oh, that’s what you mean :grinning:. Yeah, maybe it’s too fast :thinking:

It is if it takes the whole opposition out for two turns yes, by the time the confuse effects run out he’d be ready to rush again haha.

1 Like

What are you suggestions ? You can just write down the 4*.

Totally agree. As literally the coolest character in the game the fact he only has a single 4 star version is criminal

1 Like

Exactly :smile:

Could you also please do next characters:

I) Rebels:

  1. Red Governor (prestige)
  2. Blue Andrea;
  3. Blue Zachary;
  4. Green Sandy;
  5. Red Chad;
  6. Green Negan (RTS №5)
  7. Blue Carson;

II) Peacekeepers:

  1. Red Eleanor (IMHO best 4-star healer);
  2. Green Dusty.

Unsorted:
Red Denise, green Axel, yellow Pocky, red Luke and bue Cassidy.

2 Likes

Thanks for suggestion, but in this Topic I only wanted to do
characters without a backstory. Chad and Cassidy would
work. And maybe Pocky, the rest has a backstory and most
of them also have a 5* version

1 Like

Nice character stat format! :wink:

I think you’ve got some cool ideas here. I agree there’s way too many original toons and not enough of reusing old character designs. I think some of the stats you have are a little op, so here’s what I reccomend:

When designing character rushes, look at an existing 6 star rush, and copy down its stats, and then make minor tweaks, for example, if I have Carl’s 76 ap 250% damage to all adjacent and 50% healing for 3 teammates rush, I might swap out the healing for a -40% attack for 2 turns to those enemies, or reduce the rush damage by 20% and add a “those 3 teammates recover from impair”. It’s all about making each rush roughly equivalent to the next. Also, the character’s stats are vital. All 6 stars should end up roughly around the 4850 or 4890 total stat mark, with each stat at a minimum of 1000 and a maximum of 2400 at the very extreme. Of course, some unbalanced ones always seep through the cracks, but it’s up to you to tweak them based on feedback.

1 Like

This reminds me, Ive been considering a sequel series to commendable ascendables where I draft up ascended 5 star and 6 star stats for existing 4 star characters.

Thanks. That’s the main reason why I wasn’t doing
own 6* until now xD There are hard to create

1 Like

I also planning to do this with Comic characters without a 5* version. At
the moment I already have a perfect Idea for Allen.

LEGENDARY ALLEN - THE FIRST LEGENDARY HUMAN SHIELD

Could you also do yellow Beth and blue Shayla?

I had Beth planned :slight_smile:

There are also Carmen, Darnell, Wendy, Rabinder and many other extremely rare 4-stars.