I also have been playing the game for 3 years now, and, I don´t see how this membership affects F2P more than all the other bunch of P2P features of the game. I try to see the feature from both sides of the issue and would like to break down some of the advantages, all this, my personal opinion and experience:
x2 wood production
Wood is mainly useful to upgrade mods but there´s a limit on the scraps that can be gotten from that wood, And that limit affects all players equally, so I don´t see an advantage here. The real advantage for P2P players is in those offers with gold mods inside, and those have been up for a while.
x2 food production
This is useful for level ups and will be an advantage in that situation but I don´t think that solely the food you can get from farms isn´t enough to win a level up, especially in competitive regions. Gear has to be sold, food bags from previous tourneys have to be saved up… or bought. Or trainer offers have to be purchased, which I believe heavy spenders do mostly anyways.
Daily premier pull
Based on pull odds, and considering that promos reset every few days. The chances of getting a good toon from these is very, very low. The advantage I see is to have a better use for the 750, 1000 coins a player would have spent for a single pull, everyday on a specific promo (considering promo toons are up for 3, 4 days). These pulls can be saved up, which sucks.
Crafting without parts
These are not Crit success parts. So Duck tape, polishing kit, spray paint, super glue, etc. have still to be used. Most of the other parts can be crafted with the exception of a few ones that can be obtained by disassembling weapons and many players regardless have already a bunch of these piled up.
Don´t see a tremendous advantage here except saving a few taps to craft the required parts.
+ 100 character cap
I see this as a good advantage, but not a game-changing one. It makes level ups way more comfortable now and allows a better management of trainers, but again, there are other ways to avoid using all the roster space like keeping trainers in crates and again, heavy spenders get these crates and save them if necessary.
Unlimited team character cost
It´s been a loooooong time since the cost mattered. If team cost is a liability for a player then it must be a new player and there are plenty of other disadvantages for new players compared to tenured ones. This is maybe the least important.
Free human shield
2 points here.
Scopely said back in the day they wouldn´t release a character with both, a specialist and a leader skill because that would impact the game’s balance. That character was 5 star Tess when she was about to be released as a war reward.
I guess there have been plenty of changes in the game that affected the balance, so they must have been said… what the heck… let´s do it. Never say never.
Is it free if the gear to upgrade her is only available through exclusive roadmaps?
Well, we have to wait and see.
This is how the roadmap rewards look now. The least that can be gotten is 6 per opening. A special radio is required to open the roadmap and that was given for free the first time.
We have yet to see if a radio can be obtained daily, if that’s the case, and the necessary amount of gear is the same as Tara (19), then… four days should be enough to get all the gear. But still, this is Beta, and who know how this will work. I guess the best is to wait for the feature to be released live.
Below there are other member exclusive stuff like a bag with goodies and mods with 50% chance for a gold mod. Extra coins have to be used for these…
All in all, I like the feature, as I think is directed to those players that spend around 20 - 50 dlls monthly… and being one of those players I find the Survivors Club attractive… but still have to think about it to get it.