After another War weekend finished unfortunately i feel it my duty to let you know that a percentage of more players in the number 1 faction has decided to call it quits on this game. Some just decided it wasnt worth their time/money whilst others just wanted to move down to very low activity factions and play free and casual until the boredom takes over and ultimately turns their game off without acknowledging anyone.
Most of us here in the community are openly constructive with our comments, they dont want to see the game failing or dying, they would rather it became fun again and challenged players or even made it worthwhile to spend their money on your goods your selling…
I’m Going to try and constructively inform your devs how best to implement what you already have BUT make it worthwhile for ALL of your playerbase to continue playing the game.
This understandably is the MOST IMPORTANT aspect of your game and needs a complete overhaul.
Since your inclusion of the 6* ascendance meta there has been NO event with Great Rewards
During the 5* Meta of the game we would run a full weekend of war, coining and buying refills etc even buying premier recruits to raise the bar, many players in lower factions done the same, you would have maybe 1 to 3 amazing players with great teams in certain factions who would throw you a curve ball and might get a surprising loss from them due to there being a lot of choice for a defence team.
once you finished a 3 day weekend war during the 5* days you were given the highest bar of that meta … We would see toons like Lester or Erin coupled with walkies and schoolbags … basically the highest percentage your game would give out in terms of its meta base line …
We even got the bad toons but we kept them, levelled them up etc because it all gelled into one motion for events. We would even see rare occasions of 5* toons with gear and 5* tokens etc further bettering players incentive to do better.
Since the introduction of the 6* the wars were placed on hold for an undisclosed amount of time, this had many players up in arms with not much else left to do but wait as you were “bug Fixing” at the time. This in turn brought the day of the level ups.
Once War made a comeback the rewards were not at the level we all hoped for, 5* tokens for a randomly awarded character. over the weeks these rewards were getting progressively worse to the point where 8 weeks later the rewards were 45% less than where we started with the reintroduction
Why “MOST” players arent happy with this and are turning to quitting or dropping out competing in the game is because there is No push for 1st place.
Why spend money and time going to war for 3 days when the difference between 1st and 2nd place is 1,500 x 5* tokens and an extra crate of gear. We lost 3 high ranking players in our faction alone that weekend and by my count 14 in global in other regions.
Cross Region war where previously we were given the chance for a yellow maggie with bonus HP and command. This made all regions fight hard and play better, the last CRW, we had a mass strike or quit from many players in the region to where that the 1st night we got 4 wars completed out of a possible 15-20. If the rewards arent good/great or better you will lose interest, you will lose competition and you will lose revenue from those players.
The Solution is to Not Starve players of what they need, we understand you dont want to flood the game with the Legendary gears to tier 4 these 6* But you also cant expect players to jump at the prospect of winning a walkie or even a flak in major events … This is what’s killing YOUR fame.
We were promised an ascendable character during wars and we have yet been made good on that promise so many wars in. Infact it was stated many months ago we would win characters each war that will be ascended … too which we have not had 1 to this day.
This needs to rectified as soon as possible. We havent seen any leaks of Spencer 6* which lead most of us seasoned players believe that Spencer was NEVER a 6* Ascendable character. We would like more clarification and a new excuse why he wont be offered or any other toon next war … you owe us that much
- The Promise of newer characters (OLD PREMIER RECRUITS) has not yet been met
This has brought the game to a crawl due to there being similar rosters now with the same set up, you have a few players with the purchased legendaries but they are in their small numbers, i even tried some mega pulls to no joy, this has lead to the game becoming very stale and slow. Only Carl and mirabelle teams running during war.
Solution, Bring out new 6* quicker otherwise a larger percentage will be GONE before 2018
- Faction Assault
Whilst this is new and has a level of fun and niche to it, the assault tickets are extremely high for participation …
The rundown on this should be more like Survival Road, to gain these tickets to play youre looking at farming 1,350 a day each player which isnt normally done by any faction … This all leads up to tier 5 which will take over a week or more of farming non stop … To then finding most of faction assault is a greed game just like the old time war sniping.
The end result is an RNG crate where you may NEVER get any of the items to gain Tara …
if you do you need 5 of each and you will need 5 flare guns or more to upgrade each tier.
I think personally a redesign on the structure of the game is needed to carry this game and its community for a longer period of time
Balls in your court