Mods on Romanov?


#1

Just got him leveled up proper and was trying to decide whether to put def or hp mods on him. I thought def bc of his taunt. Just looking for some feedback from those who have used him. Thanks.


Mods on Romanov
#2

I went with defense and a little hp. With his self heal he stays alive for the whole match


#3

Quizás sería interesante meter de vitalidad conjunto y mod defensa, ya que al curar se curará más.


#4

Full glasscannon imo. Stun, impair or confuse resist if u feel like its needed.


#5

Thoughts on AR def boost vs AR att vs other, since he’s going to be taunting?

Glasscannons are great until someone touches them. He’s likely paired with a Zeke and a Rick lead, meaning he needs

full stats:
Attk: 2000 (or 3,640 with Rick & default weapon)
Def: 1177
HP 1741 (dont touch so he gets guardian)

AR: 76
4th with no lead / weap
3rd round w/ only Rick
2nd with V.Large or Huge AR att + Rick (…or command)
…Something nice about his AR going off every 3rd turn

Anyone know the math for a def AR need?


#6

If he has guardian he won’t be getting hit making his special not so useful. I would try the bonus hp set for mods with some damage if u plan on using him in lots of attacks but on defense not a chance had a Friend make a really good defense with him but he just wasn’t useful for that role.


#7

On berserkers try to get graze mod on def or on HP, works well with Anna also


#8

Offense or defense.

Offense pure atk baby. Kill kill kill. Nothings worse than coming up short on a kill shot.

Defense. Defense defense defense. Slim chance he survived round 1. If he does he’s primed to slay.


#9

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