Mirabelle activates rush at the wrong time

I have Mirabelle RTS #2 with the diversionary tactics adrenaline rush (stun up to 4 for 1 turn), but every time I’m not manually directing attacks and rushes (which is 99% of the time), she activates her rush before my other characters attack/rush. For example, she stuns 4 walkers, but then the rest of my team kills those walkers and then the rest of the walkers close in, and her rush has been wasted.

Suggestion: On auto/fast forward mode, program Mirabelle to activate her rush AFTER the other team members have attacked/rushed so that it can be more useful.

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The order of your players indicated the order they will use their rush

Thanks for the clarification. That’s very useful to know!