Milestones should start somewhere before 100k, rewarding the type and kind of recruits which would make that milestone attainable, i.e., gas masks, etc., 4* tokens. Scale this to 2M+, with rewards being an OG 5* which is ascendable, and some combination of gear required to almost t4 the 6* version: 1 bag with gps or canteen, and 1 bag each with 1-6 of the trait specific items, as well as legendary and active skill trainers. The order of the rewards is debatable, but creating an incentivized milestone system which rewards players of all levels will help keep them interested and motivated.
This idea is operating on the flawed assumption that the rewards for winning a tournament will be improved, but the level up rewards could easily be revamped to something like the following:
- 8 Benedicts, t4 legendary gear, legendary AR & AS trainers
- 6 Benedicts, t4 legendary gear, AR or AS trainers
- 4 Benedicts, t3 legendary gear, AR or AS trainers
4-10) 2 Benny…
11-50) 10k 5* tokens…
51+) 5* tokens…
You may disagree with some or all of the above, but the current reward system is completely obsolete in the context of a 6* economy, and I’m just offering some ideas to hopefully have a constructive conversation about what the community deems fair.
P.S. Things which should NEVER be milestone rewards:
Anything farmable via world map stages.