Description: Debuffs and/or debilitates the enemy team.
Base Stats (Max 90)
Cost: 58 AP
Effect: Deal 2 attacks of 250% Damage (500% total) and 600 Bleed damage for 5 turns to one enemy. That enemy and up to one other gets 100% Heal Reduction for 4 turns.
Initial Cooldown: 2
Effect: Confuse one enemy for 3 turns.
Effect: Whenever this character attacks a character suffering from Bleeding, the damage of that Bleeding effect is doubled. Target can only be Lacerated once per turn.