yes, people are clearly upset and clearly trying to get the game to modernize all the many outdated features… but can we please talk about how a major design strategy has been around:
- busy work / grinding that you can pay to avoid and
- events that you can compete… but ultimately can be paid to win.
In my opinion, these suck the life right out of the game more than a lot of the little window dressing issues. How much strategy & teamwork is in doing something where no matter how much you try, a spender will beat you?
The dev team clearly put a lof of resources into new event design (hoards & others) but people get bored because of the above reasons. Which is a shame.
Can we have events that enjoyability is the key success factor?
anyone have a good suggestion to improve levels of fun?