The armory is outdated. It’s been like 2 years since it’s been released and nothing has been added or adjusted. IMO, I think that every special stat upgrade should be available for each of the 4 weapon traits in the armory. It would instantly make combat more challenging. Special stats like burn and bleeding need a big buff because they’re extremely underwhelming in today’s meta. I think these 2 things should be a % of health instead of being a flat value. How about adding some confusion and taunt special stats to the armory? This would make confusion and taunt based modifiers more useful and would make combat much more interesting.
Many specialist skills need an adjustment. How is it fair for 1 specialist skill(human shield) to be so much better than the rest? There isn’t even an argument that could be made that could convince people that human shield isn’t the best specialist skill. It’s unbalanced in the sense that no other specialist skill is as impactful as it. You can argue that human shield is the only thing making defenses competitive but can we agree to altering human shield in a way that allows other specialist skills to have the spotlight, while making the game more competitive? It’s not really possibly to make the other specialists skills better with the way human shield is now. Do you really want to see HS on every defense team instead of a variety of specialist skills?
The cost to skip construction and crafting is too much. Who would spend $50 to get a failed impair rifle a day and a half earlier? The same goes for things like training. No one is spending a couple hundred for a 3% at green Glenn.
Item prices are also ridiculous. 650 coins for an emery board? I don’t even know what an emery board is or what you craft with this. I’m pretty sure that energy bars are cheaper in real life than in this game(20 coins).
These things shouldn’t be left to collect dusts while you add content that no one really asks for. Did I miss anything?