So far leader traits are pretty much fixed to a few things and are showing up less and less on new characters. I would assume this is to balance out the power of a character.
But instead these could be used to help make them more well rounded. There is some with road map bonuses, character picks etc.
Expand on this so all or most character have leader traits and if they are powerful to start with then make their leader trait more farming related then power.
Why not add to this leader traits for raiding like reduced stun chances or better focus. Currently you need to build up a rush to ignore a shield character but the shield character does not need to build up to be a shield.
Weapons have taken on a life of their own and have special abilities. Leader skills need to evolve further.
Leader give medium bonus on wood or food or survivors found extra weapon parts of tokens…