I think it’s pretty much commonly believed that the blitz war with no can drops was a mistake where Scopely attempted lower the drop rate, but due to incompetence, removed them completely.
Since then, can drops have been at an all time low, and I understand the idea : if we don’t give them free cans, they will buy more - more profit.
Let me explain to you why this is not the case, and why you need to increase can drop rates. Regardless of whether or not you nerfed them.
Personally, it really pisses me off when you try to force me to buy something. If I’m enjoying war and want more, I’ll buy more. If I’m going 30 (and I’m not being sarcastic, 30) battles without a single can drop, I’m left with a bad taste in my mouth and I’m not buying your offers.
Furthermore, in the past I would often coin 2 - 3 times in each battle, when the battles were intense. Because there was no reason to stop fighting. Now I coin 2-3 times IN AN ENTIRE WEEKEND.
Now, all eight of the people in the war party have 0 cans. We all agreed not to coin repair so we can just move onto the next war, since we don’t have the energy for a long fight anyway.
This means our entire faction has stopped spending coins on repairs, and the enemy faction we’re fighting doesn’t have to coin either because they aren’t being destroyed as much.
Surely you can see that :
MORE CANS --> MORE FIGHTS --> MORE DEATHS --> MORE COINING
LESS CANS --> LESS FIGHTS --> LESS DEATHS --> LESS COINING
This blitz war I have finally reached 0 cans, and I have not coined a single time, and will not coin the rest of the war until I have the energy to spend. Otherwise, what’s the point?
RAISE THE DROP RATES