but not the normal chance i am asking like when we do one attempt on it then it should increase the chance on the tier 4 so people making many attempts will get it later on. and people making so many attempts and not getting one will still make them go for it.
A cumulative increase of chances after each fail is a very good idea, but would it be an increase chance of any crit or just the best option that increases its chance?
I would hope for the best option. That’s almost always what people are crafting for.
sorry but quite didnt understand what u said
Take impair/elusive blue tier 4 weapon. Each raft would increase the chance of you getting elusive impair
Like a bad luck limiter of sorts
Take this one for example. Would what you are suggesting make fast healing more likely after each failed attempt or would it just make any crit more likely?
umm tbh i think getting fast healing, rampage and stuff like that are kind of hard so i suggest only for those i would not reccomend for the lower ones. i dont know if i should support increase tier 3 ones ( the second lowest chance one ) becz some times its debatable
I completely agree - if it was just an increased chance for any crit then it would be a very weak and pretty unnoticeable upgrade. But an increased chance of the best possible result would make a big difference to the whole player base and reduce many players frustrations.
and more people will start crafting becz they know the chances will increase so they will try for sometime even if they dont get on that try
The only reason I would include the tier 3 crits are because oil and files are also pretty rare
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