Bellow there’s a suggestion to improve Faction Assault strategy, which I believe will bring benefits to both the players as much to Scopely.
Insert three differents kinds of rankings for the Facion Assault:
Efficiency Ranking (main and collective):
Based on the amount of attacks and time (days) to finish the whole Assault (less attacks in less time = better).
Damage Ranking (secondary and individual):
Same as it is currently, and with the recent improvement of the points based on the difficulty (damage in the most difficult phases = more points).
Tickets Ranking (tertiary and individual):
Based on the amout of tickets acquired between the Assaults (with possibility of a tie and therefore it’s possible to have more than one top 1, top 2, etc).
Below are the tables of the mentioned rankings:
The basis of this idea is to apply strategy to the Faction Assaults, since the faction that devise the best strategy will be able to finish it in the shortest time and lowest number of attacks. In opposition to what we have today, that it is enough to attack like without any order, plan or sense to achieve a good result.
- Current Reward System
- New Reward System