Thank you for the replies.
Me personally, I am FTP and the main reason for that decision was when Disney bought a crowd who were running a Marvel mobile game that had been operating for 4 years and had a large community of players on forums and youtube and basically discontinued the game with a couple of months warning.
Players had invested a lot of time and money and were not entitled to any refunds and were obviously upset and disappointed. They even tried to put together a consortium to obtain and run a server to continue the game among themselves (which was obviously never going to happen). And then the plug was pulled and that was that, as if it had never existed. I thought that was a big kick in the teeth and put into contrast what can and will happen with just about every game at some stage.
The producers of The Walking Dead have said they have enough material from Kirkman’s comics for another ten seasons so they don’t have to rely on writers developing story lines every season but who knows.
I do not want to offend anybody who is P2P but there has been a high volume of Premier recruits which have been only a marginal improvement and have not been worth pulling for especially as another was soon released to counter its strengths.
But a possible solution would be something along the lines of skill points earned (say add +5 ATT/DEF/HP or even the Territories syringe meter for every 50 (or whatever) uses of a character in Raids/ Survival Road/ World & Road Map etc) that could reward long time players and bridge the gap between 5 and 6 star up to a particular maximum which still would of course leave 6 stars as the elite characters. Or a player cannot upgrade a character to a specific Tier until they have logged in for 50 or 100 or 200 consecutive days regardless of how much of a specific type of gear they have in their inventory.
I could get flamed for some of this and I’m not judging anyone’s spending choices but these are just suggestions that would provide a fair reward based on money and time invested rather than luck. It could be backdated as Prestige points were individually for every player based on these factors.
Until older 5 stars are made ascendable I’m not sure of any other solution that can prevent longer term players from giving up permanently.