Having such powerful strongholds during war is one thing… but allowing easy cheating for the towers is simply crappy coding.
If towers are going to be this critical during war, then running tower battles client-side is pisspoor design that begs to be cheated, and furthermore it disadvantages players that simply happen to be further from the server due to simple network latency.
Allow players to “preload” a tower with their attack team, then when the stronghold is available, run that stronghold battle SERVER-side and return the results back the client and let the client animate the server’s battle. The same should happen on ghosted towers that get overrun with zombies. This way, the best zombie-killing team will win rather than allowing the cheating-est team to win.
Let’s get this into a sprint. Thanks