when under a status condition the characters Defense, Crit, and Attack grow 50% each turn, and will stop once healed
Nullify (1 and 2):
When this character geta crit: it puts up a sheild one (or two) teams protecting them from nerfs and status conditions and if the character is under one it will be cleared.
when this character lands a critical head the target’s attack and defense will drop 20% each turn, and the attacker’s will grow by 10%
much like “on a role” but for defense instead (stacks 5 times)
with each attack the attack gains 15% bonus HP
when the attack lands a critical hit the targets damage will do less damage based on their AP (higher the ap less damage) this works like a reverse Invasion.
when the attack lands a critical hit the team gains camo for one turn. this, of course, will only work for zombies. I know critical hits are what kills zombies but thsi could be useful on survival road
and this last one for now i really can’t think of a name but let’s say
This user will draw all zombies towards him. It’s a bit like a human shield