Two days ago my faction cleared walkers and put teams in the territories. We got all covered except 5. But, it went right back to trash a day after.
Our new strategy is working on implementing breaking up energy use. We take 3 hits, drop 3 teams. Wait for contest if there are more hits left in territory. At least in our faction, most log in a least every few hours, so there is no need to burn all our energy at one time. (Territory energy takes an hour to rejuvenate 1 ffs, it’s not like it’s a quick fill) By the time we come back, our teams are free again, and we take 3 more hits, and drop 3 more teams. It’s a work in progress getting everyone on board, but we are trying. I’ve also asked my guys to use at least 1 energy to kill walkers each fill. I’m trying to encourage the other factions in the region to follow suit, but at this point, very few want to take the initiative. If everyone tried this route, you should see more teams multiplying in defense every few hours versus sitting at 3k or walkers.