Not a complain post, just an observation. Have you noticed that when raiding, most often against bots, that when an impair, neutralize, or stun is needed it is almost always is resisted?
Let me elaborate. I run with at least one neutralize character. Besides the obvious usefulness, I like to see that the enemies AR is about to pop. When up against a revive setup, almost always try to pin that character down and then use decapitate to pick off other characters. Simple enough strategy. The thing I have noticed, more and more, is that almost like clockwork, regardless of resist percentages, the revive character will resist everything and pop off the revive. Along with the joy that is revive chaining, I remember a former thread that brought up the issue of how a revived toon pops their AR as soon as they are brought back. No death penalty. The enemy team actually benefits from letting one die and be brought back. Makes no sense. A revived character should start with zero AR, or some other penalty.
I also see this with absolute defense toons. Very often will get a string of 0 damage the closer the enemy gets to zero health, along with the aforementioned improved resists. Oh, and guardian Zeke seems to critical hit and put up shield more frequently after one or two enemies have been taken off the board.
It could be that I only notice this when it happens and completely turns a win into a loss, but I have been paying close attention and I do not think this is the case. So many times recently the bots have a perfectly timed resist to make a miraculous comeback and win the match.