Halloween Expansion (for fun)


#1

HORROR PACK

In preparation for Halloween, here are some for-fun RTS reimagining of classic horror movie villains! Enjoy!

MICHAEL MEYERS (Halloween)
Trait: fast
Role: tank
Weapon: kitchen knife
Weapon stats:
+30% defense
+15% health
+when taking damage, better chance to inflict impair for 3 turns
Damage: 1035
Defense: 1955
Health: 1910
Leader skill: none
Specialist: indomitable
Rush: Silent regeneration: this character is healed +100% health and +100% bonus health. Confuse 1 enemy for 1 turn.
AP requirement: 76
Active ability: recover bleeding
Initial cooldown: 1 turn
Cooldown: 2 turns
Number of uses: 3
Effect: all teammates recover from bleeding

JASON VOORHEES (Friday the 13th)
Trait: tough
Role: support
Weapon: harpoon gun
Weapon stats:
+huge bonus to ap when taking damage
+medium bonus to ap when attacking
+when attacking, better chance to gain 50% ap.
Damage: 1635
Defense: 1645
Health: 1620
Leader skill: none
Specialist: Back from the dead (new specialist skill): this character cannot be decapitated, and 100% heal reduction effects on this character are reduced to 90%.
Rush: Campfire legend: All teammates receive +25% ap. This character receives +60% attack for 3 turns. Up to 4 enemies lose -30% attack for 3 turns, but gain +10% defense for 1 turn.
AP requirement: 76
Active ability: ap drain and gain
Initial cooldown: 5 turns
Cooldown: 2 turns
Number of uses: 3
Effect: up to 3 enemies lose -40 ap. This character receives +10% ap.

FREDDY KRUEGER (A Nightmare on Elm Street)
Trait: fast
Role: damage
Weapon: claw hand
Weapon stats:
+25 crit
+20% attack
+when attacking and taking damage, better chance to inflict 200 bleed damage for 4 turns. This character takes 25% more damage from burning.
Damage: 2135
Defense: 1255
Health: 1510
Leader skill: none
Specialist: lacerator
Rush: Nightmare Fuel: Deal 1 attack of 500% damage to 1 enemy. Taunt up to 3 enemies for 2 turns. This character loses -30% defense for 2 turns.
AP requirement: 76
Active ability: teleport and ambush
Initial cooldown: 2 turns
Cooldown: 1 turn
Number of uses: 6
Effect: this character is elusive and camouflaged for 1 turn. Deal 2 attacks of 50% damage to a single enemy.

LEATHERFACE (The Texas Chainsaw Massacre)
Trait: strong
Role: medic
Weapon: chainsaw
Weapon stats:
+30% attack
+15 crit
+when attacking, small chance to taunt for 1 turn, and better chance to give +75% attack to self for 2 turns.
Damage: 1885
Defense: 1510
Health: 1505
Leader skill: none
Specialist: berserker
Rush: bring food to the table: all teammates are healed +35% health. Deal 3 attacks of 125% damage (375% total) to a single enemy, and inflict 50 maim damage with each of those attacks.
AP requirement: 66
Active ability: taunt and heal
Initial cooldown: 4 turns
Cooldown: 3 turns
Number of uses: 3
Effect: taunt 3 enemies for 1 turn. Up to 2 teammates are healed +10% health.

XENOMORPH (Alien)
Trait: alert
Role: tank
Weapon: tail whip
Weapon stats:
+huge bonus to ap when attacking
+15% defense
+when taking damage, better chance to inflict 600 burn damage.
Damage: 1700
Defense: 1760
Health: 1540
Leader skill: none
Specialist: evasion
Rush: stalk and swarm: this character is elusive, camouflaged, and receives +125% defense for 1 turn. On the following turn, all teammates receive +70% attack for 1 turn, but have defensive bonuses removed. If this character is below 50% health, deal 100 burn damage to a single enemy for 1 turn.
AP requirement: 58
Active ability: commanded hive bonus
Initial cooldown: 1 turn
Cooldown: 2 turns
Number of uses: 3
Effect: if this character has been commanded this turn, immediately deal 250% damage to a line of enemies. If this character has not been commanded this turn, this character recovers from impair.

PREDATOR (Predator)
Trait: alert
Role: damage
Weapon: shoulder cannon
Weapon stats:
+15% attack
+30% health
+when attacking, +75% attack against enemies that have a weapon value of 250 or more. This character deals no damage to enemies who are disarmed, unless that enemy is under 30% health. This character receives +25% defense against disarmed enemies.
Damage: 1700
Defense: 1750
Health: 1450
Leader skill: none
Specialist: vitality
Rush: bladed gauntlet: deal 400% damage in strong damage to a single enemy, and inflict impair for 1 turn. This character receives +10% bonus health.
AP requirement: 58
Active ability: complete invisibility
Initial cooldown: 1 turn
Cooldown: 3 turns
Number of uses: 5
Effect: grant a human shield to the teammate with the highest combined defense and health for 1 turn that is not this character. If this is the last remaining teammate, this character instead gets elusive and camouflage for 3 turns.

JACK TORRENCE (The Shining)
Trait: strong
Role: support
Weapon: fire axe
Weapon stats:
+30 crit
+medium bonus to ap when attacking
+when taking damage, better chance to inflict disarm for 2 turns
Damage: 1500
Defense: 1445
Health: 1955
Leader skill: none
Specialist: confounding
Rush: Here’s Johnny!: deal 10% damage to a group of enemies. Then, as a separate action, remove all defensive bonuses and elusive from all enemies, and inflict stun for 1 turn.
AP requirement: 66
Active ability: descent into madness
Initial cooldown: 2 turns
Cooldown: 0 turns
Number of uses: 8
Effect: this character permanently receives +10 crit. This character receives +25% ap.

JIGSAW (Saw)
Trait: tough
Role: damage
Weapon: remote trap
Weapon stats:
+very large bonus to ap when attacking
+very large bonus to ap when taking damage
+when taking damage, better chance to reduce incoming damage to 0.
Damage: 1835
Defense: 1255
Health: 1810
Leader skill: all teammates receive +30% attack and +30% health.
Specialist: none
Rush: Test your will to live: deal 50 burn damage and 50 bleed damage, both of which increase by +100 per turn, to a single enemy for 6 turns. If that enemy is still alive and has not died during those six turns, then on the 7th turn that enemy receives +25% bonus health and recovers from all penalties. This character receives +30% defense for 2 turns.
AP requirement: 76
Active ability: confuse
Initial cooldown: 2 turns
Cooldown: 3 turns
Number of uses: 4
Effect: confuse 1 enemy for 2 turns

GHOSTFACE (Scream)
Trait: fast
Role: support
Weapon: knife
Weapon stats:
+25 crit
+20% health
+when attacking, better chance to inflict impair for 3 turns
Damage: 1590
Defense: 1690
Health: 1620
Leader skill: none
Specialist: cutthroat
Rush: wazzap?: taunt a line of enemies for 1 turn, and inflict -50% attack, -50% defense, and -50% heal reduction to those enemies for 3 turns.
AP requirement: 66
Active ability: recover stun and attack bonus
Initial cooldown: 1 turn
Cooldown: 2 turns
Number of uses: 2
Effect: all teammates recover from stun, and receive +15% attack for 1 turn.

SLENDERMAN (Slenderman: the 8 pages)
Trait: tough
Role: support
Weapon: consuming stare
Weapon stats:
+15 crit
+huge bonus to ap when attacking
+when attacking or being attacked, better chance to inflict stun for 1 turn
Damage: 1890
Defense: 1700
Health: 1310
Leader skill: none
Specialist: proxy control (new skill): if this character defends (swipes left), then at the start of the enemy’s next turn, this player may take control of any one opponent’s characters for one turn, making any action of their choice, including activating rushes, targeting specific toons, defending, or using active abilities. This character skips their following turn, and loses -5 ap and takes 20 maim damage.
Rush: Glitch vision: stun for 1 turn and impair for 2 turns to a line of enemies. To those targeted enemies that are already stunned, also inflict 100 maim damage. To those targeted enemies that are not already stunned, inflict 100 burn damage. All teammates get +30 crit for 1 turn.
AP requirement: 75
Active ability: moving closer
Initial cooldown: 0 turns
Cooldown: 0 turns
Number of uses: 15
Effect: this character’s rush ap requirement is reduced by -5 for the rest of this battle. This character receives +20% defense for 1 turn.


#2

Very well done. I would say Alien should be melee though. Other than that though it’s perfect.


#3

You should apply for designer at Scopely as you know what powercreep is :stuck_out_tongue:


#4

well they’re all more powerful than your average human. I just made them relatively in line with modern promo toons.


#5

i think jason vorhees hould have a self revive specialist skill


#6

love the ideas.

we should have coju too he can be evil shiva


#7

Metan a chukie


#8

The scariest villains of all are the support bots


#9

why harpoon gun for jason? his machete makes more sense.


#11

Wanted more tough characters and fewer fast in the batch, and thought the harpoon kill in FT13th:P3 was pretty memorable. Same reason I made the alien alert, even though technically it would be fast. I also took into consideration which kind of victims they usually take down, and what kind of would-be-victims end up defeating them.

Ps. I’m laughing incredibly hard right now because I made this post (forgetting to quote you) and then deleted it for forgetting to include said quote, but I accidentily flagged myself. Then my post got taken down for flagging and the automod told me so, so I replied to the automod that I accidentily flagged myself, and then I yet again accidentily flagged MY RESPONSE to the automod, so automod sent me another message. Oh boy.


#12

You and @Pablo should get together and make a baby. (Forum baby I mean if that makes sense lol)


#16

he did use a bow once


#17

Michael Meyers should have
Specialist Skill
Resurrection
Will not die until the rest of the team has died

(This is just meant as a joke and in no way should be taken seriously)

That would be torture if you had to deal with 2 of them on the same team.


#18

Inflict Disarm when taking damage? :joy:


#19

It would be all promo toons so it would be worthless event as usual


#20

I’m surprised disarm hasn’t been put on toons outside of the specialist skill. The disarm when taking damage is a reference to when jack grabs at the baseball bat when his wife is swinging it at him.


#21

Too true, too true. These aren’t suggestions though, this is just for fun.


#22

good ideas but no - copyrights and too late for scopely to get it sorted


#23

As I mentioned above, these are just for fun, not suggestions to be implemented. I’m an author/ game designer so I’m familiar with the kinds of hoops you mentioned


#24

yep just like the Christmas event last year