Guardian blocks abilities that should technically still activate even when the initial basic attack doesn’t deal damage. For example, multiple hit weapon specials will never activate when blocked. Also, the specialist skill executioner description reads as follows, “When this character attacks an enemy with 20% HP or less, the enemy will be immediately defeated.” Yet it fails to execute against shielded enemies.
Executioner should activate first since the effect occurs “immediately”.
But would the action of Executioner count as an attack and thus be blocked?
Honestly, I think they’re a few problems with both abilities. Execution itself isn’t an attack but an effect. If you use an AR that only deals effect damage, GS doesn’t intercept that effect. In this situation, GS shouldn’t be able to block execution because it’s not a basic attack or an adrenaline rush but an effect.
But execution is accompanied by damage. U have to cause damage to kill the enemy, but GS blocks the damage, therefore blocking execution as it should
Yeah guardian should block execution
The damage that goes through Guardian is bleed/burn, which aren’t instantaneous and only occurs at the end of the enemy’s turn.
Execution occurs instantaneously.
It is stated that guardian does not block incoming effects that are statuses only. If execution isn’t a status only attack then what is it? Either way, it should still take down a toon with a guardian shield because it “immediately” removes that toon.
I don’t think It being instantaneous has anything to do with how guardian works.
The bleed/burn effects that apply through Guardian via AR only works no other damage accompanies it.
So if you deal 100% damage and apply 100 bleed, Guardian blocks both. If you apply just 100 bleed, it goes through Guardian.
Since execution is essentially just adding more damage on top of the damage your character normally does, Guardian will block it.
Maybe the correct description of Execution would be:
"“When this character attacks an enemy with 20% HP or less and the target suffers damage, the enemy will be immediately defeated.”
That would fit the current design of Execution vs GS.
But execution doesn’t accompany the damage you normally do. Execution is applied immediately before the normal attack occurs.
Execution: WHEN THIS CHARACTER ATTACKS AN ENEMY WITH 20% OF VIT OR LESS, THE IMMEDIATELY PROTECTIVE WILL BE COMPLETED: WHEN THIS CHARACTER MAKES A CRITICAL ATTACK ON AN ENEMY, THE ALLIED WITH THE VIT WILL ALSO RECEIVE A PROTECTIVE SHIELD. THIS WILL REMAIN ACTIVE UNTIL ANNOUNCES ANY KIND OF DAND CAUSED BY ANOTHER OPONENT. THERE CAN BE NO MORE THAN ONE SHIELD APPLIED BY A SPECIALIST IN EACH TURN.
IIRC, execution occurs in the form of damage.
How are you judging that execution occurs before the normal damage is applied? From what I’ve seen, there are no two different damage that an enemy takes from 1 attack via execution.
Wrong. Execution is based on normal attacks. For example:
Target has 19% of HP. You select a Executioner toon (EDIT: with normal AR, not multi-hit), but instead of normal attack, you rush with him/her. You end up not killing the target. If you had used normal attack you would kill the target with no GS involved.
I’m not saying that i agree or disagree, that’s how it is…
Guardian doesn’t negate all damage which is important to remember here. It negates incoming attacks but execution itself is more like an effect of a specialist skill than an attack is it not? You attack to activate executioner. A keyword here is “immediately”. I don’t think an actual attack ever occurs when you make an attempt to attack a toon that has low enough health to be executed. Can you tell me where I’m wrong as it relates to what I said within this post?
That simple and better explained, executor is critical damage to end the pj