You mean follow up?
It’s just another use of that toon.
If you kill a toon it triggers and you essentially get to go again. Your not forced into any atk or use order which is similar to how command functions but with no downside to it (unlike command where you lose next move).
Weapon ap gain makes it ridiculous but not triggering is as often as triggering so good and bad runs will happen. We aimed to show the extreme case though I didn’t get a rush rush command rush cause he fell short of the last weapon proc =-(.
He’s so damn squishy I use a sheild to keep the mess off him.
I honestly didn’t realize the focus until I saw trolly’s video. And the use of active to kill a toon to get the weapon proc and bonus action surprised me. Thought that might not work.
The one scenario we didn’t show is if you command him then rush and kill. The follow up action takes care of the command cool down. So he can be ready next turn. So that’s also an option.