Faction Territories Boosts & Bonuses Suggestion Thread


#1

I’m sure this has been asked in the past, but I’m new to the forums. Any plans for a territory that decreases armory research time?


#2

This is actually a really good idea :slight_smile:

Noting it for future input.


#3

Awesome, thanks


#4

If you or anyone else has anymore ideas about specific territory bonuses or boosts you would want to see in the future, you can use this thread. I will bookmark it.

My suggestion: What do you guys think of a clinic-themed Territory that reduces the cool down time of “Exhausted” characters that have been killed in territories itself? :hospital: :heavy_plus_sign:

Lastly, I edited your title “Armory Research Time Reduction Territory” so that we can track this thread better.


#5

How about a territory that does more damage to attackers. Make it match the damage received. Instead of 100 it’s 300, 450, 600, etc. based on the age of the territory


#6

The cooldown time territory would be a good one to have during future territory faction tournaments. I don’t think it would be needed for normal, everyday territories though.

What about one that reduces time to complete scav missions? :slightly_smiling_face:


#7

I would like to see the Territory Event. :smiley:


#8

What about a territory that gives ap bonus at the beginning of each raid?