Does TWD:RTS have A.I.?

What say you players of this game?

AI is “machine learning”.
AI is not “logic in scripts”

You just wont stop will you. Seriously. Two of the dev’s here said the game uses ai. Found another definition for you since you refuse to look up any information yourself.

https://software.intel.com/en-us/articles/designing-artificial-intelligence-for-games-part-1

By Donald Kehoe

"What Is AI for Games?

At its most basic level, “artificial intelligence” consists of emulating the behavior of other players or the entities (that is, all the elements of the game that can act or be acted upon-from players to missiles to health pickups) they represent. The key concept is that the behavior is simulated. In other words, AI for games is more “artificial” and less “intelligence”. The system can be as simple as a rules-based system or as complex as a system designed to challenge a player as the commander of an opposing army.

How AI for Games Differs from Traditional Views on AI

Traditional research in AI seeks to create a real intelligence-albeit through artificial means. Projects such as the Massachusetts Institute of Technology’s (MIT) Kismet* are trying to create an AI that can learn and interact socially as well as exhibit emotions. As of this writing, MIT is working on creating an AI that has the faculties of a young child, with promising results.

For the purposes of today’s games, true AI is above and beyond the requirements of a piece of entertainment software. Game AI does not need to be sentient or self-aware (in fact, it is best if it isn’t); it does not have to learn about anything beyond the scope of gameplay. The real goal of AI in games is to simulate intelligent behavior, providing the player with a believable challenge-a challenge that the player can then overcome.

Summary

The field of AI is a complex area of research. AI for games takes on different forms depending on the needs of the game designed, ranging from simple sets of rules for computer-controlled entities to more advanced adaptive systems. Applying AI concepts to games is a necessary way to increase the believability of the virtual characters created in electronic entertainment, but it is not an impossible challenge. The next article in this series will discuss the challenges an AI faces in perceiving and navigating a complex environment as well as how those challenges can be addressed."

Read this. Read the rest of the article. Stop being so close minded. Game ai is in fact real. All games use it.

4 Likes

This is honestly just the same conceptual argument regarding whether there’s bots in this game or not. I personally don’t care so much about the argument of “Yes” or “No”, as the real question still ends up being, “Are there fake players in the game pretending to be real players?” and “Are those fake players a manifestation of Scopely’s system?” (Not talking about PvP bots)

My thoughts on that would be yes, then no. We’ve seen low level accounts in multiple regions selling currency 24/7 in global chat, and that is certainly possible via scripting. However, those “bots” are likely done by hackers, not by Scopely.

For instance, hackers script bots to farm for resources that impact the games’ economy when there were no restrictions.

And here is a document from Scopely.

"Combat Reference Guide [Updated w/ Weapon Effects]
Help & Guides

interactions combat guide raid

Agrajag Game Designer Nov '176
Hey all,

In response to asks for it, CombatDevIl and I have whipped together an attempt at a big ol’ reference doc / post for you folks. Let us know if there’s any further questions or clarifications you’d like to see addressed and we can do our best to keep this updated for you. If anyone wants to help reformat for the wiki for those that don’t come to the forums feel free. We’re also looking into ways to better communicate this sort of stuff in game given the limited space in the ui. :slight_smile:

First of All - some high level definitions:

User team- a team composed by up to 6 fighters controlled by the player.
Enemy team- a team composed by up to 5 fighters or any number of walkers controlled by AI (artificial intelligence).
Turn- period which all members of a team has opportunity to perform an action.
Action- action is an action a fighter can perform, as of version 9.0, actions are: Attack, Defend, Adrenaline Rush, and Active Skill."

Oh and remember the other argument you started with me where you said no one would be interested in live raids. You offered no proof to suport that claim so I made a poll. Here are the results 4 out of 5 players would in fact like to have live raids in the game.

[quote=“IronandWine, post:1, topic:11360”]
Would you be interested in a live one on one raid mode in addition to the current raid mode where we only fight against the ai?

83%Yes
17%No
75voters"

Stop trying to pass your opinions for fact. Learn to accept that your opinion is not law. Learn to respect other peoples opinions even when they differ from your own. Learn to lose with grace and how to accept defeat. When I am wrong I have no problem accepting that and in fact I welcome the opportunity to learn.

Since your so focused on machine learning as being the only thing that defines ai why don’t you read this article as well.

https://www.forbes.com/sites/bernardmarr/2016/12/06/what-is-the-difference-between-artificial-intelligence-and-machine-learning/#5bd320d52742

"What Is The Difference Between Artificial Intelligence And Machine Learning?

Bernard Marr , CONTRIBUTOR

Opinions expressed by Forbes Contributors are their own.
Artificial Intelligence (AI) and Machine Learning (ML) are two very hot buzzwords right now, and often seem to be used interchangeably.

They are not quite the same thing, but the perception that they are can sometimes lead to some confusion. So I thought it would be worth writing a piece to explain the difference.

Both terms crop up very frequently when the topic is Big Data, analytics, and the broader waves of technological change which are sweeping through our world.

In short, the best answer is that:

Artificial Intelligence is the broader concept of machines being able to carry out tasks in a way that we would consider “smart”.

And,

Machine Learning is a current application of AI based around the idea that we should really just be able to give machines access to data and let them learn for themselves."

So does twd:rts use ai as defined by this article. Yes it does. Did CombatMan say the game uses ai. Yes he did.

“CombatMan QA Specialist
There are rules to which the opponent uses when doing its actions. I would call that AI.

So does the game understand that when it attacks you with a blue toon it will get a bonus if it attacks your red one? Yes it does. Is the ai brilliant. Hell no but it’s not completly stupid. Does it react the way a live human opponent would. Probably not but attacking my red with it’s blue matches the critera for ai as defined by this article. Does it learn. Nope. So it does not comply with the definition of machine learning and not once did either of us say it did. So on that one point we are in agreement.

Scopely CTO Ankur Bulsara Talks AI and Analytics in Gaming
https://www.techemergence.com/techemergence-comscopely-ai-analytics-gaming/

Thank you for the link to the article. It seems to be more about how Scopely is using ML to gather information about the user base but does not really discuss the game itself in any detail.

Dude, I already said YES Game definition is indeed a dumbed down, generic version for marketing.

Congratulations on winning the argument that AI is used incorrectly in games so much now that it’s normal! This must be the higlight of your life.


Artificial intelligence is the intelligence exhibited by machines and software.

TWD has no machine learning

TWD raid defense does not use MACHINE LEARNING at all, it’s the same “prioritization” this was clarified last year.

It’s only “AI” in the way gamer-derps use it

B.I. and analytics is not A.I. , but A.I. can be used with BI.

Our AI engineer

9 Likes

Will you two agree to disagree already !:kissing_heart:

2 Likes

Sure yeah, if we’re going with ‘true’ AI then I’m not sure any game really qualifies. Black & White tried. The "Drivatars’ in Forza(?) are getting towards it. But no consumer product is going to be running the equivalent of IBM’s Watson or even Deep Blue for the pure sake of providing a computer controlled opponent in a video game.

The common colloquial term across all of the industry is still AI though, whether you like it or not :stuck_out_tongue: occasionally there’s games that mark the opponent as ‘CPU’ instead, but then that’s technically not right either

4 Likes

Does TWD:RTS have A.I?
Sure

Is it smart enough?

9 Likes

I understand and concede that point :smiley: Thanks for the B&W reference btw:D

I tried. He bases his argument on his opinion. Shows no facts to support his side. I have provided many links to articles published by Authors, Professors and from people in the industry. He refuses to acknowledge that he is talking out of his butt here. Ignores questions and keeps spouting hate towards me and others on the forum. I kind of find it funny and sad at the same time.

It’s simply a tomato or tomotto at this point ffs…

Can you read?

Bernard Marr
Author
Bernard Marr is a bestselling author, keynote speaker, strategic performance consultant, and analytics, KPI & Big Data guru. He has worked with and advised many of the world’s best-known organisations. LinkedIn has recently ranked Bernard as one of the top 10 Business Influencers in the world (in fact, No 5 - just behind Bill Gates and Richard Branson). He writes on the topic of data and analytics for various publications including Forbes, HuffPost, and LinkedIn Pulse. His blogs and SlideShare presentation of the topic have millions of readers.

"Artificial Intelligence (AI) and Machine Learning (ML) are two very hot buzzwords right now, and often seem to be used interchangeably.

They are not quite the same thing, but the perception that they are can sometimes lead to some confusion. So I thought it would be worth writing a piece to explain the difference.

Both terms crop up very frequently when the topic is Big Data, analytics, and the broader waves of technological change which are sweeping through our world.

In short, the best answer is that:

Artificial Intelligence is the broader concept of machines being able to carry out tasks in a way that we would consider “smart”.

And,

Machine Learning is a current application of AI based around the idea that we should really just be able to give machines access to data and let them learn for themselves."

So am I gonna listen to some unknown person on a forums definition of ai and machine theory or someone like Bernard Marr on the subject. Hmmm.

Incorrect again! And you still used insults AGAIN and personal attacks AGAIN. I even gave you a “congrats” … yet you still continue to attack me and lob middle school insults and try to put yourself on some sort of high horse because you “quoted authors” you quoted a fucking game-guide first LMAO

I stated many times that I agree that the colloquial, term is now abused so commonly that it has it’s own WIki “AI for gaming”

Yet you continue to pat yourself on the back as if you have accomplished something grand

How many times do you need to count your internet argument win? Where should I mail the trofeez bruh?

Read it again dude.

His TED style opinion is that “smart” tasks. Notice he uses quotes?

Smart means what? Intelligence. Artificial intelligence is what? It’s machine intelligence vs. intelligence of living beings.

Now ask yourself, does TWD raid defense seem like it is displaying intelligence?
Or does it appear to be following a set of prescripted rules?

I’ve already conceded the point that in gaming, AI is essentially anything not PVP

What more does your ego need to make it through the day?

READ!!!

"Game AI does not need to be sentient or self-aware (in fact, it is best if it isn’t); it does not have to learn about anything beyond the scope of gameplay. The real goal of AI in games is to simulate intelligent behavior, providing the player with a believable challenge-a challenge that the player can then overcome.

AI for games takes on different forms depending on the needs of the game designed, ranging from simple sets of rules for computer-controlled entities to more advanced adaptive systems"

https://software.intel.com/en-us/articles/designing-artificial-intelligence-for-games-part-1

By Donald Kehoe

When a blue attacker chooses to hit your red toon because it gains a bonus that is “smart” logic. When the ai knows your ar is about to go off and uses and active skill to stun or impair your toon that is “smart” behaviour.

Good Lord man!