Soo, over time, I’ve seen my toons applying a single-target taunt on an already taunted toon, applying a two-turn taunt on a two-turn stunned toon, waste their heal active/rush if suffering from a 2-turn heal reduction and more and more.
Some could be written off as “well, in case a debuff is cleansed later” or stacking of buffs / debuffs to trigger some of the epic weappn slots (that haven’t been in existence when the idiotic AI choices started to appear), but all in all the coding really doesn’t warrant “I” to stand for “intelligence” - unless the “A” would have stood for “absent”.
What I saw today is easily replicable, but totally non-understandable and inexcusable… Yellow governor (rush loop with slowing the opponent team) and command.
Slow doesn’t stack, but just because he gets 100% AP from his own rush while none of his other teammates has maxed adrenaline, the commander thinks it would be great firing off his rush once more… you know, for good measure and to ensure that enemies can’t be slowed the turn after.
I just wonder if a weak T1 exhaust that would have only half-killed the Gov would be still a good idea for the commander to rush him to his death…
Post your own examples of mind-boggling AI choices and vote for the best description of the AI acronym!
- Artificial Intelligence
- Augmented Intelligence
- Absent Intelligence
- Artificial Incompetence
- Anticipated Incompetence
- Absolute Incompetence
- Abnormal Irresponsibility
- All in