Wave is Scopely’s “ranking” system for regions.
Wave 1a is a set of regions that get 8v8 CRWs all the time and serves as qualifier for War of Champions (so-called prime event, like olympics). 1b is the same, but the standard CRWs are 6v6. Once you’re in wave1, you can move around 1a/1b, but can never get out to the “lower” waves.
Wave3 are all mature regions, sometimes very low in activity, typically with one top faction hogging prizes in all events, other picking rhe lefrovers. Wave3 residents can transfer out wherever they want when the window opens.
Wave2 are active, but not ultra competitive regions. The one faction hogging the top ranks still occurs, but is not as common and some real contest for top3 (even top10) still occurs. Shifting players (or inbounds from other regions) can upset the power balance and form a new hero faction. Wave2 residents can move around wave2, or up the ante and transfer to wave1, but are never allowed to go to wave3 regions any more.
The wave transfer locking is done simply by closing the entry/exit for a region (or simply all regions in the wave) to prevent going to a lower activity wave:
- all waves entry is open for inbound, but only wave3 is open for exit/outbound
- wave3 inbound closes, wave2 exit opens
- wave2 inbound closes, wave1 exit opens
- everyone can now only enter wave1 regions, afterwards, all outbound gates close
Wave3 exit door is open throughout the whole transfer window, but wave3 entry is closed off before the exit door of other waves open.
Wave2 exit door opens when wave3 entry closes, while entry is open